Temnograd

about

Temnograd (meaning Dark City) is my WIP retro style GTA:SA total conversion mod for classic audiences. It’s inspired by the aesthetics of GTA III, post-soviet eastern europe, autumn, and the early 2000s. Intended for both single-player and SA-MP. The purpose of this mod is to create a new fictional world filled with original content - the mod will not port content or reuse any intellectual property from other games. Current focus is only on the map, vehicles, and visuals.

latest blog post2025-06-01

First car (and vehicle colors)

I have finished the first vehicle - it's called Krab. The name didn't have much thought put into it - it's inspired by the Czech word "krabice" which just means "box".

The main inspiration for it is the Dacia Nova, but the front is based on the Skoda 120L. Although I like how the car turned out, I'm a bit disappointed in the "creativity" of it - next time I'll try changing up the design a bit more because for this one it looks almost identical to the reference from the back.

It has been adapted to the ModelExtras mod, which allows for functional taillights, brake lights, reverse lights, and turn signals.

You can damage it as well.

It also makes use of the VehFuncs mod, so it has a rotating steering wheel, moving wipers when it's raining, and a vibrating exhaust.

I tried to emphasize the shape of the model using ao/dirt on the edges, similar to car models in Vice City.

Here you can see the model with all its parts outside the game.

As for the license plates - it's a mixture of inspirations - the format XX - #### is like Latvian plates, the look of it is similar to Russian plates, and the characters are taken from various old USSR plates. The plates are random for each car using a custom shader, in SA-MP all players should see the same plates, but there is no ability to change them to custom values. You can also see the Zabrovian flag on it.

I have also mostly figured out the available car colors.

I made multiple custom shaders for them, so while most are simply glossy, there are also metallic, matte, and even chameleon options.

The metallic ones have a bit of a glittery flake texture to them.

And the chameleon ones change color based on the angle and light direction.

Progress is slow, but hopefully I will have a little piece of the map to show for the next blog post.