Temnograd (meaning Dark City) is my WIP dream retro style GTA:SA total conversion mod game for classic audiences. It’s inspired by the aesthetics of GTA III, post-soviet eastern europe, autumn, and the early 2000s.

Temnograd (meaning Dark City) is my WIP dream retro style GTA:SA total conversion mod game for classic audiences. It’s inspired by the aesthetics of GTA III, post-soviet eastern europe, autumn, and the early 2000s.
I decided to abandon the idea of making Temnograd as a GTA:SA mod and instead start learning Godot and make my own game for 2 reasons.
For one - if I'm gonna put so much work into something, it would be good to know that in the end I could sell it.
And the other - Rockstar/Take-Two are kinda hostile towards mod projects and I don't want to risk dealing with that.
The mod was already a monumental task, and making a game is an even greater task, so I'm reducing the scope to something less than GTA:SA and more like GTA III.
I have a lot to learn but don't feel like doing much these days so I'm not sure if it will go anywhere.